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First look over Garrison Shipyard

If you looked over the 6.2 patch highlights or if you read the patch notes you now know that we’ll be able to build a new Garrison building in the upcoming 6.2 patch.

I tested it in on the PTR and here is what I found out:

The new Shipyard wont use any building slot in your garrison, since it’s located on the shores and currently you can find it on the Garrison Architect Board.
Building a working Shipyard and your first Ship will cost you 6000 garrison resources, but according to this tweet, the resource requirements will be lowered.
To increase the Shipyard you’ll have to complete more and more Naval Missions.
The Naval Missions will be accessed from a NPC next to the default Missions board.
These missions use Ships instead of followers (even though the system seems to be similar)
These Ships can level up, increase their quality up to Epic, have abilities and traits and can equip items like Ship Equipment: Navigational Charts, and Ship Equipment: Stabilizer Fins (these items cost 2000 garrison resources and I don’t know if this will be the final price)
Currently you can use/own only 5 ships. I don’t really know if you can get more and disable them like you do with your followers.
To start these missions you’ll need some kind of fuel resource (for the moment I couldn’t find the source of it).
As for rewards from these missions I can only see the experience, but I guess this is a work in progress.

Draenor Flying available in 6.2.x

Yes, you read the title right. With a future patch, that’s planned somewhere after the launch of 6.2 that’s currently on the PTR, we will be able to invade the Draenor skies with our dust-collecting flying mounts.

There were hundreds of topics from people demanding this feature to become available in Draenor, and also a few official announcements as a reply to that feedback that always told us that there is no plan yet for enabling flying in Draenor yet.

Now, with the latest Dev Watercooler article, Blizzard announced that we will be able to use our flying mounts once more. First of all you should read the complete article and the reason behind this decision, but if you like to know how to fly in Draenor and how to prepare to be ready for this when the time comes, then please read below.

So, to enable flying in Warlords of Draenor you should complete a meta achievement called: Draenor Pathfinder. This achievement will include:

Explore Draenor – This one if pretty simple, you just have to uncover the entire Draenor map. This achievement includes:
Explore Frostfire Ridge
Explore Gorgrond
Explore Nagrand
Explore Shadowmoon Valley
Explore Spires of Arak
Explore Talador
Grand Treasure Hunter – This achievement asks for 200 treasures, but you’ll need only half of that. If you need help with those treasures I recommend you to take a look at the HandyNotes addon.
Loremaster of Draenor – This is a big step for a lot of people. You’ll have to complete the quests in all the areas of Draenor. It will take time, but is not impossible, especially with today’s gear.
Securing Draenor – is needed as well, but you can spend some Garrison Resources to buy the Scouting Missives that allow you to complete any of those missing quests.
The last step is to hit Revered with three of the Tanaan Jungle new factions. If you need help with this remember that I’ll update the Reputation Calculator when 6.2 goes live.
The interesting part is that after you’ll complete this mighty meta achievement, the Draenor Pathfinder, all your 90+ characters will have the Draenor Flying ability unlocked.

For those who love mounts and want to keep collecting them, you should know that the same meta achievement will reward us with a new mount: a Soaring Skyterror.

I know that when it comes to flying in Draenor everyone has its own opinion and there are pros and cons about it, that’s why I’d like to know how do you feel about this. Personally, I love it. Maybe this way I’ll step out of the Garrison more.

SMEDLEY ISN’T BACKING DOWN FROM TOUGH TALK ABOUT HACKERS

Daybreak CEO John Smedley generated a lot of press yesterday with a series of angry tweets directed at Lizard Squad’s Julius Kivimaki. Today, Smedley opened up on Reddit and explained why he’s so upset that Kivimaki has apparently skated through the Finnish justice system with a two-year suspended sentence.

“He’s been involved for years in every kind of terrible thing you can imagine including carding, hacking, swatting people all over the world,” Smedley said. “He’s also participated in a major way in DDoS attacks that caused a lot of grief for gamers and a lot of economic damage to the companies that make and run games.” Smedley goes on to explain how he has personally been swatted multiple times and how he has had his entire credit history, social security number, and his family’s personal information leaked online.

“So you guys can debate this and that’s all well and good, but meanwhile this shit is real to my life and my family’s life and I’m sure as hell not lying down for it for a second,” Smedley explained. “I’ve been working with law enforcement to put him and others into jail where they belong. Some of them are minors which makes it tough. Most of them are outside the US, which makes it tougher. But I’m patient and I’m going to be relentless about this.”

PROJECT GORGON PREPS SECOND KICKSTARTER CAMPAIGN, ADDS DAY-NIGHT CYCLE

Virtual world MMO Project Gorgon is preparing for a third Kickstarter campaign, its creator tweeted this past week. Eric Heimburg confirmed that the team is finalizing plans to seek funding for current and future development of the game.

It remains to be seen how ambitious a fundraising goal that Heimburg will set this time around. Project Gorgon attempted to raise $100,000 last fall but only managed to get to the $23,500 mark. Since then, alpha development has continued with the occasional update.

Speaking of which, Project Gorgon has put out a few patches lately to beef up the game’s content. These include level cap increases, more werewolf fun, improvements to the newbie experience, and the first pass of the day-night cycle with the intent to eventually develop a full dynamic weather system. Oh, and if you’ve been traumatized by the Omegaspider in the past, you’ll be happy to know that it’s been nerfed to the ground.

Neverwinter Developers Provide Insight To “Biggest Map We’ve Ever Made”

Perfect World Entertainment took to the official Neverwinter Online site recently to publish a new post detailing the extraordinary lengths the team took to create the new stronghold map, the biggest map they’ve ever made. The new developer diary post provides players with interesting insight into the design philosophy and implementation of the new map, created to offer players a true feeling of rewarding exploration and to cater to both PvE and PvP experiences in the new zone.

The post goes on to explain the challenges of creating such a map. A map that had to be big enough to sustain large numbers of players and offer enough room for guilds to create and defend structures in many different environments. This results in very distinct areas that offer variety in gameplay, whether you’re besieging an enemy stronghold or tackling some tough enemies for some PvE excitement.

Metro Conflict Open Beta Underway

OGPlanet today announced the launch of their hottest event of the Summer with the Open Beta release of the hugely anticipated free-to-play MMO shooter, Metro Conflict. Beginning today at 4PM PST players were able to enter the battlefield in the long-awaited release from Red Duck Inc, with Metro Conflict’s origins tracing back as far as 2010. Despite taking 5 years to see their concept come to fruition the team are excited to release Metro Conflict to the general gaming audience in a week long event.

This initial Open Beta even will run through until June 30th and will include a number of the games most exciting features and abilities including the opportunity to play as any of 8 versatile classes, fight for supremacy across detailed maps and enjoy 4 major game modes that offer the perfect opportunity to test ones skills against similar enemies. The Open Beta is available on both Valve’s popular Steam platform and OGPlanet’s personal launcher, although both are currently restricted to North American and European audiences.

The Open Beta week also presents players with the chance of seeing their names forever etched into the Metro Conflict annals of history with 5 competitive categories heavily tracked throughout the event, with the top 100 from each being named and framed in-game.

Gears of War: Ultimate Edition is coming to PC as well

Rod Fergusson pitched up at the PC Gaming Show and announced that Gears of War: Ultimate Edition would be getting a PC release alongside the Xbox One version.

On the one hand, it’s fairly nice to hear that the PC will get a “visually enhanced” version of Gears of War with some DirectX 12 support and other unspecified bells and whistles. But on the other, it’s a bit of a shame that the one ‘remastered’ Gears of War we get on PC is the one that was already released on this platform.

Still, hey, this is fine news for those who want a fancier version of Gears of War on PC.

Fergusson mentioned a couple of extra things of interest about Gears of War: Ultimate Edition, mentioning that it’ll come with 19 multiplayer maps and “a bunch of new modes.” No expansion on what those new modes would be, though.

We’ll no doubt hear more specifics about the PC version of this at a later date. I suppose there’s also a chance that this is testing the waters for a possible Gears of War 4 PC release, but that’s purely speculation on my part.

Tripwire announces Rising Storm 2: Vietnam

The first reveal from the PC Gaming Show (which I’m not going to praise/complain about just yet) is Rising Storm 2: Vietnam.

All we have thus far is an announcement trailer, which, uh, shows people shooting at each other. In Vietnam. You can see it below.

For a bit of context, Rising Storm was a stand-alone expansion pack for Red Orchestra, Tripwire’s realistic World War 2 multiplayer shooter. Where Red Orchestra was set in the Eastern Front, Rising Storm took place in the Pacific Theatre, so… yeah, I guess Rising Storm is the reasonable brand for a Vietnam conflict a few decades on. You’re on the right side of the planet, at least.

Other than what you can see below, we basically know nothing. Check the trailer out, and see what you think.

Edit: The game’s official site is online now, so that should have a few more details.

Why Oldschool Runescape is better to Goldfarm than RS3.

Oldschool Runescape is a variant of Runescape released in 2013. While Oldschool Runescape is inferior in graphics and overall functionality, it has held a large number of subscribers since its launch. Both variants of Runescape have an active Goldfarming community and each version has certain advantages and disadvantages. Though it is difficult to decide which is the more superior version – in terms of goldfarming, Oldschool Runescape seems to show many advantages over Runescape 3.

Let’s break it down to the numbers in this post.

There are various methods of Goldfarming in Runescape. Due to the fact that it has been played by millions of players for over a decade and a half, nearly every significant money making method has been exploited, and when new methods arise, it’s only minutes after that new scripts are being coded.

Although, the higher end methods are locked behind difficult quest and skill requirements, while the methods with low requirements have already or are quickly being sucked dry by the Goldfarming community. Due to the recent reduction of bots (Bot nuke) some of the methods have been revived, but they still continue to provide bare minimum profits. Another Disadvantage of Goldfarming on Runescape 3, is that the price of gold is a fraction of what it is on Oldschool. This is due to the sheer amount of time people have had to bot and farm gold on RS3, compared to the fairly recent release of Oldschool Runescape.

Moving on, Here is what an average Goldfarmer can expect to earn from both Runescape 3 and Oldschool Runescape.

A goldfarming method that requires extremely low requirements such as “Spawning Red Spider Eggs”. The requirements will take no longer than 20 minutes, and then the Goldfarmer is able to manage a decent profit of 500K Gold pieces per hour under decent circumstances. Some of the higher end Goldfarming methods include killing ascension creatures and frost dragons, which require high combat, slayer and dungeoneering stats Which would take weeks to complete. It is important to note that both dungeoneering and slayer are extremely hard to bot, due to the unavailability of a stable script for both these skills, which would also require a private script or purchasing already trained accounts. Either way, it can be time consuming and expensive. These methods could reward Goldfarmers with anywhere near 3-4 Million Gold Pieces. Runescape 3 gold is at around about .29M/gp at the moment. Taking this into account, the range of what a goldfarmer can expect to earn in one hour of goldfarming varies anywhere from $.145 (14.5 cents) to a maximum of around $1.12 per hour, per account.

With 1 account, running 20 hours a day on average, a Goldfarmer can expect to earn anything within a range of $87 to $672 per month. That’s around $1044 – $8064 in one years’ worth of Goldfarming.

Moving onto Oldschool Runescape. A goldfarmer can earn around 100K Gold Pieces per hour, with no requirements needed, through something simple such as saw mills. Some capital is needed to start of this method, but the initial investment would be earned back fairly quickly. Some of the higher requirement methods such as green dragon scripts, staking bots, etc, could earn profits of up to and above 1 Million gold pieces per hour. While these require high combat stats, these stats can be botted. Currently, the Oldschool Runescape gold price is hovering around $2.2/M. With these prices, a goldfarmer can earn anywhere within the range of $0.22(22 cents) to 2.2 per hour.

With 1 account, running 20 hours a day on average, a goldfarmer can except to earn anything within a range of $132 to $1320 per month. That’s about $1584 to $15840 per year.

We rapidly realise the massive difference between the profits earned between these variants of Runescape. But what about the cost? Since it is also an extremely important factor for a goldfarmer. While both Oldschool and Runescape 3 require membership, a VPS, and a working script, it is important to note that Oldschool Runescape uses less processing power, compared to Runescape 3. Due to its aged graphics, many goldfarmers can run 3 Oldschool Runescape bots, as opposed to only 2 Runescape 3 bots. It shows that Oldschool Runescape requires two-thirds of the processing power, compared to Runescape 3. While this might not seem much of a difference at first, this could lead to huge cost reductions for a goldfarmer running hundreds of bots.

While both variants have their advantages and disadvantages, Oldschool Runescape turns out to be the better choice for goldfarmers by almost twice. While it might be easier to set up Goldfarming bots in Runescape 3 due to the various quality of life updates present in it, compared to Oldschool Runescape, OSRS turns out to be the more profitable endeavour in the long run. With the strong support of multiple bot clients, Oldschool Runescape should be the focus of all Goldfarmers.

New Design of Skillcapes in RuneScape

Hey,New design of skillcapes is available in game now. Last year, a poll passed to update skillcapes, and in the follow-up poll, you opted for a full overhaul to their design.It sounds very cool, right?As of today, the iconic capes have a whole new look:

What does new skillcapes look?

There’s an added feature, too, as the hood traditionally bundled with the capes can be attached to the cape, so it shows hanging at the back. You can – of course – detach the hood, if you’d prefer to wear it as usual.

How Scapers like this new skillcapes?
Skill capes are iconic rewards for those who gain 99 in a skill. And over 85% people voted for a graphical skill cape update. Players waited around a year for capes rework, and it is just added a hood.

What do players think about this new feature?
Some RS scapers appraised the new skillcapes with Henry Ford’s words, saying “if I had asked people what they wanted, they would have said faster horses.” Jaex is just altering the graphics on already existing stuff, rather than creating entirely new skills, it seems.

Along with the skill cape rework, the devs have been working to add an option to allow player to toggle between the old design of skillcapes, which will be live in few weeks. For this ability, there is a poll whether it occurs to either a right click on the cape or SGS for free.